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  1256. <SCRIPT id=3DRuntimeScript language=3DJavaScript>
  1257. if ( navigator.appVersion.substring(0,1) < 4 )
  1258.  alert("Sorry but your Web browser needs to be updated. You must have at =
  1259. least a version 4.0 browser to view this project.");
  1260. if ( navigator.appName !=3D "Netscape" )                                            =09
  1261. {                                                                                    =09
  1262.     document.body.background =3D "";                                                =09
  1263.     for ( var ii=3D0; ii<document.all.length; ii++ )                                    =09
  1264.         if ((document.all.item(ii).id).indexOf("Sx") !=3D -1)                        =09
  1265.             document.all.item(ii).style.filter=3D"revealTrans(duration=3D0, =
  1266. transition=3D0)";        =09
  1267. }                                                                                    =09
  1268.  
  1269. var    OBJ_SCENE        =3D 0;        =09
  1270. var    OBJ_PLAYER        =3D 1;        =09
  1271. var PLAYER_IMAGE    =3D 0;        =09
  1272. var    PLAYER_TEXT        =3D 1;        =09
  1273. var PLAYER_DRAW        =3D 2;        =09
  1274. var    NAME_SCENE        =3D "S"        =09
  1275. var    NAME_PLAYER        =3D "P"        =09
  1276. var    PLAYER_NAME_IMAGE    =3D "I"    =09
  1277. var    PLAYER_NAME_TEXT    =3D "T"
  1278. var PLAYER_NAME_DRAW    =3D "D"
  1279. var    IE_VISIBLE            =3D "visible";
  1280. var    IE_HIDDEN            =3D "hidden";
  1281. var    IE_INHERIT            =3D "inherit";
  1282. var    NAV_VISIBLE            =3D "show";
  1283. var    NAV_HIDDEN            =3D "hide";
  1284. var    NAV_INHERIT            =3D "inherit";
  1285. var    DEFAULT_TICK_RATE        =3D 100;    =09
  1286. var DEFAULT_SCENE_DURATION    =3D 10000;=09
  1287. var    DEFAULT_PLAYER_DELAY    =3D 0;    =09
  1288. var    TMR_PROJ                =3D 0;    =09
  1289. var    TMR_SCENE                =3D 1;    =09
  1290. var    RR_NONE                    =3D 0;    =09
  1291. var    RR_PAGE_BUTTONS            =3D 1;    =09
  1292. var    RR_FULL_RUNTIME            =3D 2;    =09
  1293. var    DUR_FOREVER                =3D -1;    =09
  1294. var    DELAY_NONE                =3D 0;    =09
  1295. var    DELAY_UNTIL_TRANSITION    =3D -1;    =09
  1296. var    DELAY_UNTIL_TRIGGER        =3D -2;    =09
  1297. var    DUR_UNTIL_DONE            =3D -1;    =09
  1298. var TT_ALL_MOUSE_EVENTS    =3D 0;    =09
  1299. var    TT_BUTTONDOWN            =3D 1;    =09
  1300. var    TT_BUTTONUP                =3D 2;    =09
  1301. var    TT_MOUSEOVER            =3D 3;    =09
  1302. var    TT_MOUSEOUT                =3D 4;    =09
  1303. var    TB_PAGE_TURNER            =3D -1;    =09
  1304. var    TB_START_PLAYER            =3D -2;    =09
  1305. var NULL_TRANSITION            =3D -1;
  1306. var    TEXT_FLYIN                =3D 101;
  1307. var TEXT_TYPEWRITER        =3D 102;
  1308. var    FLYIN_TOP                =3D 0;
  1309. var    FLYIN_BOTTOM            =3D 1;
  1310. var    FLYIN_LEFT                =3D 2;
  1311. var    FLYIN_RIGHT                =3D 3;
  1312. var    FLYIN_ROTATE            =3D 4;
  1313. var    FLYIN_BY_LETTER            =3D 1;
  1314. var    FLYIN_BY_WORD            =3D 2;
  1315. var    FLYIN_BY_LINE            =3D 3;
  1316. var    FLYIN_PER_TICK =3D new Array (200, 160, 120, 80, 40);    =09
  1317. var    TRANSITION_RATES =3D new Array(1,2,3,4,5);            =09
  1318. var    PS_UNINITIALIZED    =3D 0;
  1319. var PS_INITIALIZED        =3D 1;
  1320. var    PS_RUNNING            =3D 2;
  1321. var PS_PAUSED            =3D 3;
  1322. var PS_COMPLETE            =3D 4;
  1323. var    sceneArray        =3D new Array();=09
  1324. var currentScene    =3D null;        =09
  1325. var nScenes            =3D 0;        =09
  1326. var stProjState =3D PS_UNINITIALIZED;=09
  1327. var stButtons    =3D false;        =09
  1328. var    stNoInput    =3D 0;            =09
  1329. var strPause =3D new Array( "" );
  1330. var strPlay =3D new Array( "" );
  1331. var    formStatus =3D null;
  1332. var    tickTimer        =3D null;        =09
  1333. var sys            =3D navigator.appName;                                    =09
  1334. var vers        =3D navigator.appVersion.substring(0,1);                    =09
  1335. var os            =3D navigator.appVersion.indexOf("NT") >=3D 0 ? "NT" : "95";=09
  1336. var    platform    =3D navigator.platform;                                    =09
  1337. window.onload =3D PreSetup;
  1338. window.onerror =3D Error;
  1339. function Error()
  1340. {
  1341.     alert("There has been an unidentified error in this file's script. You =
  1342. may be able to fix this problem by refreshing your browser.");
  1343.     return true;
  1344. }
  1345. function Project( tickRate, startScene, stopScene, rtReq, autoStart, =
  1346. delay, webpage )
  1347. {
  1348.     this.tickRate =3D tickRate;
  1349.     this.startScene =3D startScene;
  1350.     this.stopScene =3D stopScene;
  1351.     this.rtReq =3D rtReq;
  1352.     this.autoStart =3D autoStart;
  1353.     this.delay =3D delay;
  1354.     this.webpage =3D webpage;
  1355. }
  1356. function PreSetup()
  1357. {
  1358.     if ( (Project.delay !=3D null) && (Project.delay !=3D 0) )        =09
  1359.     {
  1360.         setTimeout( "Setup();", Project.delay*1000 );=20
  1361.         return;
  1362.     }
  1363. =09
  1364.     Setup();
  1365. }
  1366. function Setup()=20
  1367. { =20
  1368.     stNoInput++;                            =09
  1369.     if ( vers < 4 ) return;                    =09
  1370.     if ( sys =3D=3D "Netscape" )                =09
  1371.     {
  1372.         document.all =3D new Array;            =09
  1373.         Extract(document);                    =09
  1374.     =09
  1375.         document.body =3D new Object;
  1376.         document.body.clientWidth =3D window.innerWidth;
  1377.         document.body.clientHeight =3D window.innerHeight;
  1378.         document.body.scrollTop =3D window.pageXOffset;=20
  1379.         document.body.scrollLeft =3D window.pageYOffset;
  1380.     }
  1381.     stButtons =3D SetupButtons();                =09
  1382.     ProjectInitialize();                    =09
  1383.     stNoInput--;                            =09
  1384.     if ( (stButtons =3D=3D false) || (Project.autoStart =3D=3D true) )=09
  1385.         Start();                                            =09
  1386. }
  1387. function ProjectInitialize()
  1388. {
  1389. =09
  1390.     tickTimer =3D new Timer();
  1391. =09
  1392. =09
  1393.     InitializeScenes();
  1394. =09
  1395.     tickTimer.StartTicking();                            =09
  1396. =09
  1397.     if ( Project.startScene =3D=3D null )        =09
  1398.         Project.startScene =3D 0;                =09
  1399.     stProjState =3D PS_INITIALIZED;            =09
  1400. =09
  1401. }
  1402. function ProjectStart( startScene )
  1403. {
  1404.     stProjState =3D PS_RUNNING;
  1405.     if ( startScene !=3D null )
  1406.         ChangeScene( startScene );
  1407.     else
  1408.         ChangeScene( Project.startScene );
  1409. }
  1410. function ProjectComplete()
  1411. {
  1412.     if ( Project.rtReq =3D=3D RR_PAGE_BUTTONS )    =09
  1413.         return;                                =09
  1414.     ProjectShutdown();
  1415.     StatusChange();                            =09
  1416. }
  1417. function ProjectShutdown()
  1418. {
  1419.     KillTimer();                                    =09
  1420.     StopEverythingOnScenes( false );
  1421.     currentScene =3D null;
  1422.     stProjState =3D PS_COMPLETE;                        =09
  1423. }
  1424. function Extract( obj )
  1425. {
  1426. =09
  1427. =09
  1428.     for (var intLayer =3D 0; intLayer< obj.layers.length; intLayer++)=09
  1429.     {
  1430.         var el =3D obj.layers[intLayer];        =09
  1431.         document.all[el.id] =3D new Object    =09
  1432.         var newEl =3D document.all[el.id];    =09
  1433.     =09
  1434.         newEl.id =3D el.id;                            =09
  1435.         newEl.style =3D new Object;                    =09
  1436.         newEl.style.pixelTop =3D parseInt(el.top);
  1437.         newEl.style.pixelLeft =3D parseInt(el.left);
  1438.         if (null!=3Del.clip)=20
  1439.         {
  1440.             newEl.offsetWidth =3D el.clip.width;    =09
  1441.             newEl.offsetHeight =3D el.clip.height
  1442.         }
  1443.     =09
  1444.         if        ( el.visibility =3D=3D NAV_HIDDEN )
  1445.             newEl.style.visibility =3D IE_HIDDEN;
  1446.         else if ( el.visibility =3D=3D NAV_VISIBLE )
  1447.             newEl.style.visibility =3D IE_VISIBLE;
  1448.         else if    ( el.visibility =3D=3D NAV_INHERIT )
  1449.             newEl.style.visibility =3D IE_INHERIT;
  1450.         else
  1451.             newEl.style.visibility =3D "";
  1452.     =09
  1453.         newEl.style.zIndex =3D el.zIndex;
  1454.         newEl.style.backgroundColor =3D el.bgColor;
  1455.         newEl.style.backgroundImage =3D "url("+el.background+")";
  1456.         newEl.NSLayer =3D el;                        =09
  1457.     =09
  1458.     =09
  1459.     =09
  1460.         for (var intLoop =3D 0; intLoop< el.document.images.length; intLoop++)
  1461.         {
  1462.             var image =3D el.document.images[intLoop]    =09
  1463.             var    imageName =3D image.name;                =09
  1464.             if ( imageName =3D=3D null )                =09
  1465.                 continue;                            =09
  1466.         =09
  1467.             document.all[imageName] =3D image;        =09
  1468.             document.images[imageName] =3D image;        =09
  1469.         }
  1470.     =09
  1471.         for (var intLoop =3D 0; intLoop< el.document.forms.length; intLoop++)=20
  1472.         {
  1473.             var form =3D el.document.forms[intLoop];    =09
  1474.             var formName =3D form.name;                =09
  1475.             if ( formName =3D=3D null )
  1476.                 continue;
  1477.             document.all[formName] =3D form;            =09
  1478.             document.forms[formName] =3D form;        =09
  1479.         =09
  1480.             for ( var innerLoop =3D 0; innerLoop < form.elements.length; =
  1481. innerLoop++)
  1482.             {
  1483.                 var element =3D form.elements[innerLoop]=09
  1484.                 var elementName =3D element.name;
  1485.                 if ( elementName =3D=3D null )            =09
  1486.                     continue;
  1487.                 document.all[elementName] =3D element;=09
  1488.             }
  1489.         }
  1490.         if ( el.layers.length > 0 )                =09
  1491.             Extract(el)                            =09
  1492.     }
  1493. }
  1494. function Scene( duration )
  1495. {
  1496.     this.duration =3D duration;
  1497. }
  1498. function InitializeScenes()
  1499. {
  1500.     var objScene;                            =09
  1501.     var sceneNumber =3D 0;                    =09
  1502. =09
  1503.     for ( sceneName in Scenes )
  1504.     {
  1505.         objScene =3D Scenes[sceneName];        =09
  1506.         objScene.number =3D parseInt(sceneNumber);                =09
  1507.         objScene.name =3D sceneName;                    =09
  1508.         objScene.HTML =3D document.all[sceneName];    =09
  1509.         SetVisibility( objScene.HTML, IE_HIDDEN );=09
  1510.         if ( Project.rtReq =3D=3D RR_PAGE_BUTTONS )    =09
  1511.             objScene.duration =3D DUR_FOREVER;
  1512.         InitializePlayers( objScene );        =09
  1513.     =09
  1514.         if ( objScene.entryTrans =3D=3D null )
  1515.         {
  1516.             objScene.entryTrans =3D new Object();
  1517.             objScene.entryTrans.type =3D NULL_TRANSITION;
  1518.         }
  1519.     =09
  1520.         if ( objScene.Bhv !=3D null )
  1521.             for ( var bhvIdx=3D0; (bhv=3DobjScene.Bhv[bhvIdx]) !=3D null; =
  1522. bhvIdx++ )=09
  1523.                 bhv.Initialize( objScene, bhv);
  1524.         objScene.numBhv =3D bhvIdx;                                            =09
  1525.         sceneArray[sceneNumber++] =3D objScene;=09
  1526.     }
  1527.     nScenes =3D sceneNumber;                    =09
  1528. }
  1529. function StopEverythingOnScenes( fPause )
  1530. {
  1531.     var objScene;                            =09
  1532.     for ( sceneName in Scenes )
  1533.     {
  1534.         objScene =3D Scenes[sceneName];                    =09
  1535.     =09
  1536.     =09
  1537.         if ( objScene.Bhv !=3D null )
  1538.             for ( var bhvIdx=3D0; (bhv=3DobjScene.Bhv[bhvIdx]) !=3D null; =
  1539. bhvIdx++ )=09
  1540.                 bhv.StopEverything( bhv, fPause );
  1541.         StopEverythingOnPlayers( objScene, fPause );        =09
  1542.     }
  1543.     return;
  1544. }
  1545. function ChangeScene( nextSceneNumber )
  1546. {
  1547.     var    previousScene =3D currentScene;                    =09
  1548.     StopSceneTimers();                                    =09
  1549.     currentScene =3D GetSceneFromNumber( nextSceneNumber );=09
  1550.     currentScene.previousScene =3D previousScene;            =09
  1551.     if ( currentScene.duration =3D=3D null )                =09
  1552.         currentScene.duration =3D DEFAULT_SCENE_DURATION;    =09
  1553. =09
  1554.     if ( currentScene.Bhv !=3D null )
  1555.         for ( var bhvIdx=3D0; bhvIdx<currentScene.numBhv; bhvIdx++ )=09
  1556.         {
  1557.             var bhv =3D currentScene.Bhv[bhvIdx]
  1558.             if ( bhv =3D=3D null)                            =09
  1559.                 continue;
  1560.             var delay =3D bhv.delay
  1561.             if        ( (delay =3D=3D null) || (delay =3D=3D DELAY_NONE) )=09
  1562.                 bhv.Start( bhv );                                    =09
  1563.             else if ( delay > 0 )                                =09
  1564.                 StartOneShotTimer( bhv, bhv.delay, bhv.Start, TMR_SCENE );
  1565.         }
  1566.     StartScenePlayers( currentScene );                            =09
  1567.     StartTransition( currentScene, currentScene.entryTrans, IE_VISIBLE, =
  1568. SceneTransitionDone );=09
  1569. =09
  1570.     if ( currentScene.duration !=3D DUR_FOREVER )            =09
  1571.         StartOneShotTimer( currentScene, currentScene.duration, SceneExit, =
  1572. TMR_SCENE );
  1573.     StatusChange();                                        =09
  1574.     return;
  1575. }
  1576. function SceneTransitionDone( objScene )
  1577. {
  1578. =09
  1579. =09
  1580.     if ( currentScene.previousScene !=3D null )
  1581.         SetVisibility( currentScene.previousScene.HTML, IE_HIDDEN );
  1582. =09
  1583.     if ( currentScene.Bhv !=3D null )
  1584.         for ( bhvIdx=3D0; bhvIdx<currentScene.numBhv; bhvIdx++ )=09
  1585.         {
  1586.             var bhv =3D currentScene.Bhv[bhvIdx]
  1587.             if ( bhv =3D=3D null)                            =09
  1588.                 continue;
  1589.             if ( bhv.delay =3D=3D DELAY_UNTIL_TRANSITION  )=09
  1590.                 bhv.Start( bhv );                                =09
  1591.         }
  1592.     =09
  1593.     StartScenePlayersAfterTransition( currentScene );=09
  1594. }
  1595. function SceneExit( thisScene, nextScene )
  1596. {
  1597.     var nextSceneNumber =3D nextScene =3D=3D null ? currentScene.number+1 : =
  1598. nextScene.number;
  1599.     var finalScene =3D (nextSceneNumber <=3D Project.stopScene) ? false : =
  1600. true;
  1601. =09
  1602. =09
  1603. =09
  1604.     for ( playerName in currentScene.Players )
  1605.     {
  1606.         objPlayer =3D currentScene.Players[playerName];        =09
  1607.         PlayerExitTransitionDone( objPlayer, finalScene );    =09
  1608.     }
  1609. =09
  1610.     if ( currentScene.Bhv !=3D null )
  1611.         for ( bhvIdx=3D0; bhvIdx<currentScene.numBhv; bhvIdx++ )=09
  1612.         {
  1613.             var bhv =3D currentScene.Bhv[bhvIdx]
  1614.             if ( bhv =3D=3D null)                            =09
  1615.                 continue;
  1616.             if ( bhv.duration =3D=3D DUR_UNTIL_DONE  )        =09
  1617.                 bhv.Stop( bhv );                        =09
  1618.         }
  1619. =09
  1620. =09
  1621.     if ( finalScene =3D=3D false )                    =09
  1622.         ChangeScene( nextSceneNumber )            =09
  1623.     else
  1624.         ProjectComplete()                        =09
  1625.     =09
  1626. }
  1627. function Player( delay, duration )
  1628. {
  1629.     this.delay =3D delay;
  1630.     this.duration =3D duration;
  1631. }
  1632. function InitializePlayers( objScene )
  1633. {
  1634.     var objPlayer;                        =09
  1635.     var    playerNumber =3D 0;                =09
  1636.     for ( playerName in objScene.Players )
  1637.     {
  1638.         objPlayer =3D objScene.Players[playerName];        =09
  1639.         objPlayer.number =3D playerNumber;                =09
  1640.         objPlayer.name =3D playerName;                    =09
  1641.         objPlayer.HTML =3D document.all[playerName];        =09
  1642.         SetVisibility( objPlayer.HTML, IE_HIDDEN );        =09
  1643.         objPlayer.position =3D new Position(objPlayer);    =09
  1644.     =09
  1645.         if ( objPlayer.delay =3D=3D null )                    =09
  1646.             objPlayer.delay =3D DEFAULT_PLAYER_DELAY;        =09
  1647.     =09
  1648.     =09
  1649.         if        ( objPlayer.entryTrans =3D=3D null )
  1650.         {
  1651.             objPlayer.entryTrans =3D new Object();
  1652.             objPlayer.entryTrans.type =3D NULL_TRANSITION;
  1653.         }=20
  1654.     =09
  1655.         else if ((objPlayer.entryTrans !=3D null) &&            =09
  1656.             (GetPlayerTypeFromName(objPlayer.name) =3D=3D PLAYER_TEXT))
  1657.         {
  1658.             if ( (objPlayer.entryTrans.type =3D=3D TEXT_FLYIN) || =
  1659. (objPlayer.entryTrans.type =3D=3D TEXT_TYPEWRITER) )
  1660.                 if ( InitializeTextFlyin( objPlayer ) =3D=3D false )
  1661.                     objPlayer.entryTrans.type =3D null;                            =09
  1662.         }
  1663.     =09
  1664.         if ( objPlayer.exitTrans =3D=3D null )
  1665.         {
  1666.             objPlayer.exitTrans =3D new Object();
  1667.             objPlayer.exitTrans.type =3D NULL_TRANSITION;
  1668.         }
  1669.     =09
  1670.         if ( objPlayer.Bhv !=3D null )
  1671.         {
  1672.             for ( bhvIdx=3D0; (bhv=3DobjPlayer.Bhv[bhvIdx]) !=3D null; bhvIdx++ )    =
  1673.  
  1674.                 bhv.Initialize( objPlayer, bhv);
  1675.             objPlayer.numBhv =3D bhvIdx;                                    =09
  1676.         }
  1677.         else
  1678.             objPlayer.numBhv =3D 0;
  1679.         playerNumber ++;                =09
  1680.     }=09
  1681. }
  1682. function StopEverythingOnPlayers( objScene, fPause )
  1683. {
  1684.     var objPlayer;                        =09
  1685.     for ( playerName in objScene.Players )
  1686.     {
  1687.         objPlayer =3D objScene.Players[playerName];        =09
  1688.     =09
  1689.     =09
  1690.         if ( objPlayer.Bhv !=3D null )
  1691.         {
  1692.             for ( bhvIdx=3D0; (bhv=3DobjPlayer.Bhv[bhvIdx]) !=3D null; bhvIdx++ )    =
  1693.  
  1694.                 bhv.StopEverything( bhv, fPause );
  1695.         }
  1696.         DisableTrigger( objPlayer );                    =09
  1697.     }=09
  1698.     return;
  1699. }
  1700. function StartScenePlayers( objScene )
  1701. {
  1702. =09
  1703.     for ( playerName in objScene.Players )
  1704.     {
  1705.         objPlayer =3D objScene.Players[playerName];        =09
  1706.     =09
  1707.     =09
  1708.     =09
  1709.         if        ( objPlayer.delay =3D=3D DELAY_NONE )        =09
  1710.             StartPlayer( objPlayer )                    =09
  1711.         else if ( objPlayer.delay    > 0 )                =09
  1712.             StartOneShotTimer( objPlayer, objPlayer.delay, StartPlayer, =
  1713. TMR_SCENE);
  1714.     }
  1715. }
  1716. function StartScenePlayersAfterTransition( objScene )
  1717. {
  1718. =09
  1719.     for ( playerName in objScene.Players )
  1720.     {
  1721.         objPlayer =3D objScene.Players[playerName];        =09
  1722.         if ( objPlayer.delay =3D=3D DELAY_UNTIL_TRANSITION )=09
  1723.             StartPlayer( objPlayer )                    =09
  1724.     }
  1725. }
  1726. function StartPlayer( objPlayer )
  1727. {
  1728. =09
  1729.     if ( objPlayer.Bhv !=3D null )
  1730.         for ( bhvIdx=3D0; bhvIdx<objPlayer.numBhv; bhvIdx++ )=09
  1731.         {
  1732.             var bhv =3D objPlayer.Bhv[bhvIdx]
  1733.             if ( bhv =3D=3D null)                            =09
  1734.                 continue;
  1735.             var delay =3D bhv.delay
  1736.             if        ( (delay =3D=3D null) || (delay =3D=3D DELAY_NONE) )=09
  1737.                 bhv.Start( bhv );                                =09
  1738.             else if ( delay > 0 )                                =09
  1739.                 StartOneShotTimer( bhv, bhv.delay, bhv.Start, TMR_SCENE );
  1740.         }
  1741. =09
  1742.     StartTransition( objPlayer, objPlayer.entryTrans, IE_VISIBLE, =
  1743. PlayerEntryTransitionDone );
  1744. =09
  1745. =09
  1746.     if ( objPlayer.duration > 0 )
  1747.         StartOneShotTimer( objPlayer, objPlayer.duration, PlayerExit, =
  1748. TMR_SCENE );                                =09
  1749. }
  1750. function PlayerEntryTransitionDone( objPlayer )
  1751. {
  1752. =09
  1753.     if ( objPlayer.Bhv !=3D null )
  1754.         for ( bhvIdx=3D0; bhvIdx<objPlayer.numBhv; bhvIdx++ )=09
  1755.         {
  1756.             var bhv =3D objPlayer.Bhv[bhvIdx]
  1757.             if ( bhv =3D=3D null)                            =09
  1758.                 continue;
  1759.             if ( bhv.delay =3D=3D DELAY_UNTIL_TRANSITION  )=09
  1760.                 bhv.Start( bhv );                                =09
  1761.         }
  1762. =09
  1763.     if ( objPlayer.Triggers !=3D null )
  1764.         EnableTrigger( objPlayer );
  1765. }
  1766. function PlayerExit( objPlayer )
  1767. {
  1768. =09
  1769.     StartTransition( objPlayer, objPlayer.exitTrans, IE_HIDDEN, =
  1770. PlayerExitTransitionDone );
  1771. }
  1772. function PlayerExitTransitionDone( objPlayer, finalScene )
  1773. {
  1774. =09
  1775.     if ( objPlayer.Bhv !=3D null )
  1776.         for ( bhvIdx=3D0; bhvIdx<objPlayer.numBhv; bhvIdx++ )=09
  1777.         {
  1778.             var bhv =3D objPlayer.Bhv[bhvIdx]
  1779.             if ( bhv =3D=3D null)                            =09
  1780.                 continue;
  1781.             if ( bhv.duration =3D=3D DUR_UNTIL_DONE  )        =09
  1782.                 bhv.Stop( bhv );                        =09
  1783.         }
  1784. =09
  1785.     if ( (finalScene =3D=3D null) || (finalScene =3D=3D false) )
  1786.         SetVisibility( objPlayer.HTML, IE_HIDDEN );        =09
  1787. =09
  1788. =09
  1789. =09
  1790.     if ( (sys !=3D "Netscape") && (objPlayer.HTML.Preview !=3D null) )
  1791.         SetVisibility( objPlayer.HTML, IE_VISIBLE );=20
  1792.     return;
  1793. }
  1794. function Trigger( trigType, trigBhv, player, scene )
  1795. {
  1796.     this.triggerType =3D trigType;
  1797.     this.triggerBhv =3D trigBhv;
  1798.     this.player =3D player;
  1799.     this.nextSceneNum =3D scene;
  1800. }
  1801. function EnableTrigger( objPlayer )
  1802. {
  1803.     if ( sys !=3D "Netscape" )                                =09
  1804.     {
  1805.         objPlayer.HTML.style.cursor=3D"hand";                    =09
  1806.         for ( trx in objPlayer.Triggers )                    =09
  1807.         {
  1808.             var    trigger =3D objPlayer.Triggers[trx];            =09
  1809.             if ( trigger.triggerType =3D=3D null )
  1810.                 trigger.triggerType =3D 0;                    =09
  1811.             var tt =3D trigger.triggerType;                    =09
  1812.             if            ( tt =3D=3D TT_ALL_MOUSE_EVENTS )                            =09
  1813.             {
  1814.                 objPlayer.HTML.onmousedown =3D EventProcessor;
  1815.                 objPlayer.HTML.onmouseup =3D EventProcessor;=09
  1816.                 objPlayer.HTML.onmouseover =3D EventProcessor;    =09
  1817.                 objPlayer.HTML.onmouseout =3D EventProcessor;
  1818.             }
  1819.             else if        ( tt =3D=3D TT_BUTTONDOWN )                =09
  1820.                 objPlayer.HTML.onmousedown =3D EventProcessor;
  1821.             else if        ( tt =3D=3D TT_BUTTONUP )        =09
  1822.                 objPlayer.HTML.onmouseup =3D EventProcessor;
  1823.             else if        ( tt =3D=3D TT_MOUSEOVER )        =09
  1824.                 objPlayer.HTML.onmouseover =3D EventProcessor;
  1825.             else if        ( tt =3D=3D TT_MOUSEOUT )        =09
  1826.                 objPlayer.HTML.onmouseout =3D EventProcessor;
  1827.         }
  1828.     }
  1829.     else                                        =09
  1830.     {
  1831.         for ( trx in objPlayer.Triggers )        =09
  1832.         {
  1833.             var    trigger =3D objPlayer.Triggers[trx];=09
  1834.             if ( trigger.triggerType =3D=3D null )
  1835.                 trigger.triggerType =3D 0;                    =09
  1836.             var tt =3D trigger.triggerType;                    =09
  1837.             if ( tt=3D=3D 0 )                                    =09
  1838.             {
  1839.                 objPlayer.HTML.NSLayer.captureEvents( Event.MOUSEUP | =
  1840. Event.MOUSEDOWN | Event.MOUSEOVER | Event.MOUSEOUT );
  1841.                 objPlayer.HTML.NSLayer.onMouseUp =3D EventProcessor;
  1842.                 objPlayer.HTML.NSLayer.onMouseDown =3D EventProcessor;
  1843.                 objPlayer.HTML.NSLayer.onMouseOver =3D EventProcessor;
  1844.                 objPlayer.HTML.NSLayer.onMouseOut =3D EventProcessor;
  1845.             }
  1846.             else if    ( tt =3D=3D TT_BUTTONUP )
  1847.             {
  1848.                 objPlayer.HTML.NSLayer.captureEvents(Event.MOUSEUP);
  1849.                 objPlayer.HTML.NSLayer.onMouseUp =3D EventProcessor;
  1850.             }
  1851.             else if ( tt =3D=3D TT_BUTTONDOWN )
  1852.             {
  1853.                 objPlayer.HTML.NSLayer.captureEvents(Event.MOUSEDOWN);
  1854.                 objPlayer.HTML.NSLayer.onMouseDown =3D EventProcessor;
  1855.             }
  1856.         }
  1857.     =09
  1858.     }
  1859. }
  1860. function DisableTrigger( objPlayer )
  1861. {
  1862.     if ( sys !=3D "Netscape" )            =09
  1863.     {
  1864.         objPlayer.HTML.onmousedown =3D null;
  1865.         objPlayer.HTML.onmouseup =3D null;=09
  1866.         objPlayer.HTML.onmouseover =3D null;    =09
  1867.         objPlayer.HTML.onmouseout =3D null;
  1868.     }
  1869.     else                                =09
  1870.         objPlayer.HTML.NSLayer.releaseEvents(Event.MOUSEUP | Event.MOUSEDOWN | =
  1871. Event.MOUSEOVER | Event.MOUSEOUT );
  1872. }
  1873. function EventProcessor( e )
  1874. {
  1875.     var trigger;                                =09
  1876.     var    type;                                    =09
  1877.     var    button;                                    =09
  1878.     var    eventType;                                =09
  1879.     var objPlayer;                                =09
  1880.     if ( (objPlayer =3D GetPlayerFromName(this.id)) =3D=3D null)=09
  1881.         return;
  1882.     if ( sys !=3D "Netscape" )                    =09
  1883.     {
  1884.         type =3D event.type;
  1885.         button =3D event.button;
  1886.     }
  1887.     else                                        =09
  1888.     {
  1889.         type =3D e.type;
  1890.         button =3D e.which;
  1891.     }
  1892. =09
  1893.     if (type =3D=3D "mousedown")
  1894.     {
  1895.         if ( button !=3D 1 )                    =09
  1896.             return;
  1897.         eventType =3D TT_BUTTONDOWN;
  1898.         if ( sys =3D=3D "Netscape" )            =09
  1899.         {
  1900.             objPlayer.HTML.NSLayer.releaseEvents(Event.MOUSEDOWN);
  1901.             objPlayer.HTML.NSLayer.captureEvents(Event.MOUSEDOWN);
  1902.         }
  1903.     }
  1904.     else if (type =3D=3D "mouseup")
  1905.     {
  1906.         if ( button !=3D 1 )                    =09
  1907.             return;
  1908.         eventType =3D TT_BUTTONUP;
  1909.         if ( sys =3D=3D "Netscape" )            =09
  1910.         {
  1911.             objPlayer.HTML.NSLayer.releaseEvents(Event.MOUSEUP);
  1912.             objPlayer.HTML.NSLayer.captureEvents(Event.MOUSEUP);
  1913.         }
  1914.     }
  1915.     else if (type =3D=3D "mouseover")
  1916.     {
  1917.         eventType =3D TT_MOUSEOVER;
  1918.     }
  1919.     else if (type =3D=3D "mouseout")
  1920.     {
  1921.         eventType =3D TT_MOUSEOUT;
  1922.     }
  1923.     var triggerArray =3D objPlayer.Triggers;        =09
  1924.     var trigger;                                =09
  1925. =09
  1926.     for ( var trx=3D0; (trigger=3DtriggerArray[trx]) !=3D null; trx++ )
  1927.     {
  1928.         if ( (trigger.triggerType =3D=3D 0) || (trigger.triggerType =3D=3D =
  1929. eventType) )
  1930.         {
  1931.         =09
  1932.         =09
  1933.         =09
  1934.             if        ( trigger.triggerBhv =3D=3D TB_PAGE_TURNER )
  1935.             {
  1936.             =09
  1937.             =09
  1938.                 if ( (trigger.nextSceneNum =3D=3D null) || (trigger.nextSceneNum =
  1939. =3D=3D "") )
  1940.                     SceneExit( currentScene );
  1941.                 else
  1942.                 {
  1943.                     if ( Scenes[trigger.nextSceneNum].number < currentScene.number )
  1944.                     {
  1945.                         for ( ii=3D0; ii<=3DcurrentScene.number; ii++ )
  1946.                             InitializePlayers( sceneArray[ii] );
  1947.                     }
  1948.                     SceneExit( currentScene, Scenes[trigger.nextSceneNum] );
  1949.                 }
  1950.             }
  1951.             else if    ( trigger.triggerBhv =3D=3D TB_START_PLAYER )
  1952.                 StartPlayer( GetPlayerFromName( trigger.player ) );            =09
  1953.             else=20
  1954.             {
  1955.             =09
  1956.                 var objTrigPlayer =3D GetPlayerFromName( trigger.player );    =09
  1957.                 var bhv =3D objTrigPlayer.Bhv[trigger.triggerBhv];            =09
  1958.                 bhv.Trigger( bhv, eventType );                                =09
  1959.             }  =09
  1960.         }
  1961.     }
  1962.     return;=09
  1963. }
  1964. function Transition( type, rate, flyFrom, flySubtype )
  1965. {
  1966.     this.type =3D type;
  1967.     this.rate =3D rate;
  1968.     this.flyFrom =3D flyFrom;
  1969.     this.flySubtype =3D flySubtype;
  1970. }
  1971. function StartTransition( transObj, trans, visibility, callback )
  1972. {
  1973.     var    playerType =3D GetObjectTypeFromName( transObj.name );    =09
  1974. =09
  1975. =09
  1976. =09
  1977.     if    ( ("Netscape" =3D=3D sys) ||=20
  1978.         ( (playerType =3D=3D OBJ_PLAYER) && (trans.type =3D=3D =
  1979. NULL_TRANSITION) ) )
  1980.     {
  1981.         SetVisibility( transObj.HTML, visibility );
  1982.         callback( transObj );
  1983.         return;
  1984.     }
  1985. =09
  1986. =09
  1987. =09
  1988. =09
  1989.     if ( ((trans.type =3D=3D TEXT_FLYIN) || (trans.type =3D=3D =
  1990. TEXT_TYPEWRITER)) && (visibility =3D=3D IE_VISIBLE) )
  1991.     {
  1992.         StartTextFlyin( transObj );
  1993.         return;
  1994.     }
  1995. =09
  1996.     if ( platform !=3D "Win32" )
  1997.     {
  1998.         SetVisibility( transObj.HTML, visibility );
  1999.         callback( transObj );
  2000.         return;
  2001.     }
  2002.     =09
  2003. =09
  2004. =09
  2005. =09
  2006. =09
  2007. =09
  2008.     if ( trans.type =3D=3D NULL_TRANSITION )
  2009.     {
  2010.         transObj.HTML.style.filter =3D "revealTrans(duration=3D0, =
  2011. transition=3D0)";
  2012.     }
  2013.     else    =09
  2014.     {
  2015.         duration =3D TRANSITION_RATES[trans.rate];
  2016.         transObj.HTML.style.filter =3D "revealTrans(duration=3D" + duration + =
  2017. ", transition=3D" + trans.type + ")";
  2018.     }
  2019.     stNoInput++;                                    =09
  2020.     transObj.HTML.filters(0).Apply();                =09
  2021. =09
  2022.     SetVisibility( transObj.HTML, visibility );        =09
  2023. =09
  2024.     transObj.HTML.filters(0).Play()                    =09
  2025.     transObj.HTML.onfilterchange =3D TransitionDoneEvent;=09
  2026. }
  2027. function TransitionDoneEvent( )
  2028. {
  2029.     var    type =3D GetObjectTypeFromName( event.srcElement.id );    =09
  2030.     stNoInput--;                                                =09
  2031.     if        ( type =3D=3D OBJ_SCENE )
  2032.     {
  2033.     =09
  2034.         if ( (currentScene !=3D null) && (event.srcElement.id =3D=3D =
  2035. currentScene.name) )
  2036.             SceneTransitionDone();
  2037.     }
  2038.     else if    ( type =3D=3D OBJ_PLAYER )        =09
  2039.     {
  2040.         var objPlayer =3D GetPlayerFromName( event.srcElement.id );
  2041.         if ( this.style.visibility =3D=3D IE_VISIBLE )                =09
  2042.             PlayerEntryTransitionDone( objPlayer ); =20
  2043.         else                                                    =09
  2044.             PlayerExitTransitionDone( objPlayer, false );
  2045.     }
  2046.     return;
  2047. }
  2048. function InitializeTextFlyin( objPlayer )
  2049. {
  2050.     if ( sys =3D=3D "Netscape" )                                    =09
  2051.         return false;
  2052.     var    transition =3D objPlayer.entryTrans;                        =09
  2053.     var    transUnits =3D transition.flySubtype;                        =09
  2054.     var    movePerTick    =3D parseInt(FLYIN_PER_TICK[transition.rate]);=09
  2055. =09
  2056.     var    transDirection =3D (transition.type =3D=3D TEXT_FLYIN) ? =
  2057. transition.flyFrom : FLYIN_TOP;    =09
  2058.     =09
  2059. =09
  2060.     if ( stProjState =3D=3D PS_UNINITIALIZED )
  2061.     {
  2062.         var    textHTML    =3D objPlayer.HTML;                =09
  2063.         var    oldInnerHTML    =3D textHTML.innerHTML;        =09
  2064.         var    newInnerHTML    =3D "";                        =09
  2065.     =09
  2066.         transition.textOrder =3D new Array();                =09
  2067.         textOrder =3D transition.textOrder;                =09
  2068. =09
  2069.     =09
  2070.     =09
  2071.     =09
  2072.     =09
  2073.         var flyinIdx =3D 0;                        =09
  2074.         var    flyinBuffer =3D "";
  2075.     =09
  2076.     =09
  2077.     =09
  2078.         var spanStyle =3D (transition.type =3D=3D TEXT_FLYIN) ? " =
  2079. style=3D'position:relative;visibility:hidden;'" : " =
  2080. style=3D'visibility:hidden;'";
  2081.         for ( var letterIdx=3D0; letterIdx<oldInnerHTML.length; )
  2082.         {
  2083.         =09
  2084.             tempID =3D objPlayer.name+"_tempID"+flyinIdx.toString();
  2085.             newInnerHTML +=3D "<span id=3D" + tempID + spanStyle + ">";
  2086.             while ( letterIdx<oldInnerHTML.length )
  2087.             {
  2088.             =09
  2089.             =09
  2090.             =09
  2091.                 if ( ( (charNext =3D oldInnerHTML.substring(letterIdx, letterIdx+1)) =
  2092. =3D=3D "<") || (charNext =3D=3D "&") )    =09
  2093.                 {
  2094.                     if ( charNext =3D=3D "<" )                                                                =09
  2095.                         endTagIdx =3D oldInnerHTML.indexOf( ">", letterIdx );=09
  2096.                     else
  2097.                         endTagIdx =3D oldInnerHTML.indexOf( ";", letterIdx );=09
  2098.                     var tagString =3D oldInnerHTML.substring( letterIdx, ++endTagIdx );
  2099.                     newInnerHTML +=3D tagString;
  2100.                     letterIdx =3D endTagIdx;                                            =09
  2101.                 =09
  2102.                     if ( ((tagString =3D=3D "</P>") || (tagString =3D=3D "<BR>")) &&
  2103.                         (transUnits !=3D FLYIN_BY_LETTER)    )                                    =09
  2104.                         break;
  2105.                 }
  2106.             =09
  2107.                 else
  2108.                 {
  2109.                     thisChar =3D oldInnerHTML.substring( letterIdx, ++letterIdx );
  2110.                     newInnerHTML +=3D thisChar;
  2111.                     if        ( transUnits =3D=3D FLYIN_BY_LETTER )        =09
  2112.                         break;                                        =09
  2113.                     else if    ( (transUnits =3D=3D FLYIN_BY_WORD ) && thisChar =3D=3D " " =
  2114. )    =09
  2115.                         break;
  2116.                 }
  2117.             }
  2118.             newInnerHTML +=3D "</span>"
  2119.             textOrder[flyinIdx] =3D new Object();
  2120.             textOrder[flyinIdx].name =3D tempID;                                    =09
  2121.             flyinIdx++;                                                            =09
  2122.         }
  2123.     =09
  2124.         if ( flyinIdx =3D=3D 0 )
  2125.             return false;
  2126.     =09
  2127.         textHTML.innerHTML =3D newInnerHTML;
  2128.         transition.numUnits =3D flyinIdx;                        =09
  2129.     }
  2130. =09
  2131. =09
  2132. =09
  2133.     textOrder =3D transition.textOrder;
  2134.     var currentEl =3D document.all[textOrder[0].name];    =09
  2135.     var currentOffset =3D currentEl.offsetLeft;=09
  2136.     var previousEl, previousOffset;
  2137.     for ( var count=3D0; count<transition.numUnits; count++ )        =09
  2138.     {
  2139.         previousOffset =3D currentOffset;                            =09
  2140.         previousEl =3D currentEl;
  2141.         textElName =3D textOrder[count].name;                    =09
  2142.         currentEl =3D document.all[textElName];
  2143.         SetVisibility( currentEl, IE_HIDDEN );
  2144.         currentOffset =3D currentEl.offsetTop;
  2145.     =09
  2146.     =09
  2147.     =09
  2148.     =09
  2149.     =09
  2150.     =09
  2151.         if ( currentOffset !=3D previousOffset )                                =09
  2152.             if ( previousEl.innerHTML =3D=3D " " )                                    =09
  2153.                 previousEl.innerHTML =3D "<br>";
  2154.         if ( transDirection =3D=3D FLYIN_ROTATE )        =09
  2155.             direction =3D count % FLYIN_ROTATE;            =09
  2156.         else
  2157.             direction =3D transDirection;
  2158.     =09
  2159.         if        ( direction =3D=3D FLYIN_LEFT )
  2160.         {
  2161.             tempPos =3D -(currentEl.offsetParent.offsetLeft + =
  2162. currentEl.offsetParent.offsetWidth);
  2163.             currentEl.style.posLeft =3D tempPos;                    =09
  2164.             textOrder[count].dx =3D -movePerTick;                    =09
  2165.             textOrder[count].dy =3D 0;
  2166.             textOrder[count].iterations =3D tempPos / (-movePerTick);=09
  2167.         }
  2168.         else if ( direction =3D=3D FLYIN_RIGHT )
  2169.         {
  2170.             tempPos =3D objPlayer.HTML.parentElement.offsetWidth - =
  2171. currentEl.offsetParent.offsetLeft;
  2172.             currentEl.style.posLeft =3D tempPos;
  2173.             textOrder[count].dx =3D movePerTick;                    =09
  2174.             textOrder[count].dy =3D 0;
  2175.             textOrder[count].iterations =3D tempPos / movePerTick;=09
  2176.         }
  2177.         else if    ( direction =3D=3D FLYIN_TOP )
  2178.         {
  2179.             tempPos =3D -(currentEl.offsetParent.style.posTop + =
  2180. currentEl.offsetParent.offsetHeight);
  2181.             currentEl.style.posTop =3D tempPos;
  2182.             textOrder[count].dx =3D 0;
  2183.             textOrder[count].dy =3D (-movePerTick);                =09
  2184.             textOrder[count].iterations =3D tempPos / (-movePerTick);=09
  2185.         }
  2186.         else if ( direction =3D=3D FLYIN_BOTTOM )
  2187.         {
  2188.             tempPos =3D objPlayer.HTML.parentElement.offsetHeight - =
  2189. currentEl.offsetParent.style.posTop;
  2190.             currentEl.style.posTop =3D tempPos;
  2191.             textOrder[count].dx =3D 0;
  2192.             textOrder[count].dy =3D movePerTick;                    =09
  2193.             textOrder[count].iterations =3D tempPos / movePerTick;=09
  2194.         }
  2195.     }
  2196. =09
  2197.     transition.charIdx =3D 0;                            =09
  2198.     transition.moveIdx =3D 0;                            =09
  2199.     textElName =3D transition.textOrder[0].name;
  2200.     transition.currentEl =3D document.all[textElName];=09
  2201.     SetVisibility( transition.currentEl, IE_VISIBLE );
  2202.     return true;
  2203. }
  2204. function StartTextFlyin( objPlayer )
  2205. {
  2206. =09
  2207.     SetVisibility( objPlayer.HTML, IE_VISIBLE );
  2208.     StartAnimationTimer( objPlayer, TextFlyinTick );
  2209. }
  2210. function TextFlyinTick( objPlayer )
  2211. {
  2212.     var    transition =3D objPlayer.entryTrans;                    =09
  2213.     var    spanObj =3D transition.textOrder[transition.charIdx];    =09
  2214.     var textEl =3D transition.currentEl;                        =09
  2215. =09
  2216. =09
  2217.     if ( ++transition.moveIdx < spanObj.iterations)            =09
  2218.     {
  2219.         textEl.style.posTop -=3D spanObj.dy;                    =09
  2220.         textEl.style.posLeft -=3D spanObj.dx;
  2221.         return false;                                        =09
  2222.     }
  2223.     =09
  2224. =09
  2225.     textEl.style.posTop =3D 0;                                =09
  2226.     textEl.style.posLeft =3D 0;
  2227.     =09
  2228. =09
  2229.     if ( (charIdx =3D ++transition.charIdx) >=3D =
  2230. transition.textOrder.length )=09
  2231.     {
  2232.         PlayerEntryTransitionDone( objPlayer );                =09
  2233.         return true;                                        =09
  2234.     }
  2235.     else
  2236.     {
  2237.         transition.moveIdx =3D 0;                                =09
  2238.         textElName =3D transition.textOrder[charIdx].name;
  2239.         transition.currentEl =3D document.all[textElName];    =09
  2240.         transition.currentEl.style.visibility =3D IE_VISIBLE;    =09
  2241.         return false;                                        =09
  2242.     }                                                        =09
  2243. }
  2244. var    SND_DUR_SCENE            =3D -1;=09
  2245. var    SND_DUR_PROJECT            =3D 0;=09
  2246. var ST_WAV                    =3D 1;=09
  2247. var    ST_MID                    =3D 2;=09
  2248. var    NAV_EXT                    =3D "nav"=09
  2249. var MidiTag                    =3D null;=09
  2250. function Sound( delay, duration, loop, soundType, tagName, fileName )
  2251. {
  2252. =09
  2253.     this.Initialize =3D InitializeSound;
  2254.     this.Start =3D StartSound;
  2255.     this.Trigger =3D StartSound;
  2256.     this.Stop =3D StopSound;
  2257.     this.StopEverything =3D StopEverythingOnSounds;
  2258. =09
  2259.     this.delay =3D delay;
  2260.     this.duration =3D duration;
  2261.     this.loop =3D loop;
  2262.     this.tagName =3D tagName;
  2263.     this.fileName =3D fileName;
  2264.     this.soundType =3D soundType;
  2265. }
  2266. function InitializeSound( objParent, objSound )
  2267. {
  2268.     if ( sys =3D=3D "Netscape" )
  2269.     {
  2270.         objSound.navLoop =3D (objSound.loop =3D=3D -1) ? true : false;
  2271.         objSound.html =3D document[objSound.tagName+NAV_EXT];
  2272.         return;
  2273.     }
  2274.     objSound.objParent =3D objParent;                =09
  2275.     objSound.html =3D document.all[objSound.tagName];=09
  2276.     objSound.fileName =3D objSound.html.soundsrc;    =09
  2277. =09
  2278. =09
  2279.     if (objSound.soundType =3D=3D ST_MID )
  2280.     {
  2281.         if ( MidiTag =3D=3D null )                    =09
  2282.             MidiTag =3D objSound.html;            =09
  2283.         else
  2284.             objSound.html =3D MidiTag;            =09
  2285.     }        =09
  2286. }
  2287. function StartSound( objSound )
  2288. {
  2289.     if ( sys =3D=3D "Netscape" )                    =09
  2290.     {
  2291.         if ( objSound.html !=3D null )            =09
  2292.             objSound.html.play(objSound.navLoop);
  2293.         return;
  2294.     }
  2295.     objSound.html.src =3D objSound.fileName;        =09
  2296.     objSound.html.loop =3D objSound.loop;            =09
  2297.     if ( objSound.soundType =3D=3D ST_WAV )        =09
  2298.         objSound.html.volume =3D 0;                    =09
  2299.     if ( objSound.duration > 0 )
  2300.         StartOneShotTimer( objSound, objSound.duration, objSound.Stop, =
  2301. TMR_PROJ );
  2302. }
  2303. function StopSound( objSound, fPause )
  2304. {
  2305.     if ( sys =3D=3D "Netscape" )                    =09
  2306.     {
  2307.         if ( objSound.html !=3D null )            =09
  2308.             objSound.html.stop();
  2309.         return;
  2310.     }
  2311.     objSound.html.loop =3D 0;
  2312.     objSound.html.src =3D "";                            =09
  2313.     if ( objSound.soundType =3D=3D ST_WAV )
  2314.         objSound.html.volume =3D -10000;
  2315. }
  2316. function StopEverythingOnSounds( objSound )
  2317. {
  2318.     StopSound( objSound, true );
  2319.     if ( (sys !=3D "Netscape") && (os =3D=3D "NT") )                =09
  2320.         objSound.html.volume =3D -500;                        =09
  2321. }
  2322. var    SND_DUR_SCENE            =3D -1;=09
  2323. var    SND_DUR_PROJECT            =3D 0;=09
  2324. function Swapper( idle, hover, click )
  2325. {
  2326. =09
  2327.     this.Initialize =3D InitializeSwap;
  2328.     this.Start =3D StartSwap;
  2329.     this.Trigger =3D TriggerSwap;
  2330.     this.Stop =3D StopSwap;
  2331.     this.StopEverything =3D StopSwap;
  2332. =09
  2333.     this.idle =3D idle;
  2334.     this.hover =3D hover;
  2335.     this.click =3D click;
  2336. }
  2337. function InitializeSwap( objParent, objSwap )
  2338. {
  2339.     if ( stProjState !=3D PS_UNINITIALIZED )            =09
  2340.         return;
  2341. =09
  2342.     var    idle    =3D objSwap.idle;                        =09
  2343.     var    hover    =3D objSwap.hover;
  2344.     var    click    =3D objSwap.click;
  2345. =09
  2346. =09
  2347. =09
  2348. =09
  2349. =09
  2350. =09
  2351. =09
  2352.     if ( (hover !=3D null) && (hover !=3D "") && (document.all[hover].src =
  2353. !=3D null) )
  2354.     {
  2355.         SetVisibility( document.all[hover], IE_HIDDEN );
  2356.         objSwap.srcHover =3D document.all[hover].src;
  2357.         document.all[hover].src =3D "";
  2358.     }
  2359.     else
  2360.         objSwap.srcHover =3D document.all[idle].src;
  2361.     if ( (click !=3D null) && (click !=3D "") && (document.all[click].src =
  2362. !=3D null) )
  2363.     {
  2364.         SetVisibility( document.all[click], IE_HIDDEN );
  2365.         objSwap.srcClick =3D document.all[click].src;
  2366.         document.all[click].src =3D "";
  2367.     }
  2368.     else
  2369.         objSwap.srcClick =3D document.all[idle].src;
  2370. =09
  2371.     objSwap.srcIdle =3D document.all[idle].src;
  2372. }
  2373. function StartSwap( objSwap )
  2374. {
  2375. =09
  2376. }
  2377. function TriggerSwap( objSwap, eventType )
  2378. {
  2379.     if ( eventType =3D=3D TT_BUTTONDOWN )
  2380.         document.all[objSwap.idle].src =3D objSwap.srcClick;
  2381.     else if ( eventType =3D=3D TT_BUTTONUP )
  2382.         document.all[objSwap.idle].src =3D objSwap.srcHover;
  2383.     else if ( eventType =3D=3D TT_MOUSEOVER )
  2384.         document.all[objSwap.idle].src =3D objSwap.srcHover;
  2385.     else if ( eventType =3D=3D TT_MOUSEOUT )
  2386.         document.all[objSwap.idle].src =3D objSwap.srcIdle;
  2387.     return;
  2388. }
  2389. function StopSwap( objSwap, fPause )
  2390. {
  2391.     if ( fPause )                        =09
  2392.         return;
  2393. }
  2394. var    PATH_PER_TICK =3D new Array(50,40,30,20,10);    =09
  2395. var    PE_STOP        =3D 0;                            =09
  2396. var    PE_AGAIN    =3D 1;                            =09
  2397. var    PE_REV        =3D 2;                            =09
  2398. var    PE_EXIT        =3D 3;                            =09
  2399. var    PD_FWD        =3D 1;
  2400. var    PD_BACK        =3D -1;
  2401. function Point( x, y, rate )
  2402. {
  2403.     this.x =3D x;
  2404.     this.y =3D y;
  2405.     this.rate =3D rate;
  2406. }
  2407. function Paths( delay, edgeEffect )
  2408. {
  2409. =09
  2410.     this.Initialize =3D InitializePathAnimation;
  2411.     this.Start =3D StartPathAnimation;
  2412.     this.Trigger =3D StartPathAnimation;
  2413.     this.Stop =3D StopPathAnimation;
  2414.     this.StopEverything =3D StopPathAnimation;
  2415. =09
  2416.     this.delay =3D delay;
  2417.     this.edgeEffect =3D edgeEffect;
  2418. }
  2419. function InitializePathAnimation( objPlayer, path )
  2420. {
  2421.     var    segment;                                =09
  2422.     var pathIndex;
  2423.     var totalDistance;                            =09
  2424.     var    distanceX;                                =09
  2425.     var    distanceY;
  2426.     var dx;                                        =09
  2427.     var    dy;
  2428.     var travelTime;                                =09
  2429.     var    remX;                                    =09
  2430.     var    remY;
  2431. =09
  2432.     if ( stProjState !=3D PS_UNINITIALIZED )
  2433.     {
  2434.         objPlayer.position.SetPosition( path[0].x, path[0].y );
  2435.         return;
  2436.     }
  2437.     path.objPlayer =3D objPlayer;                    =09
  2438.     halfWidth =3D Math.floor(objPlayer.HTML.offsetWidth/2);    =09
  2439.     halfHeight =3D Math.floor(objPlayer.HTML.offsetHeight/2);
  2440. =09
  2441. =09
  2442.     path[0].x -=3D halfWidth;
  2443.     path[0].y -=3D halfHeight;
  2444.     objPlayer.position.SetPosition( path[0].x, path[0].y );
  2445.     for ( pathIndex=3D0; path[pathIndex+1] !=3D null; pathIndex++ )=09
  2446.     {
  2447.         px =3D parseInt(pathIndex);                =09
  2448.         segment =3D path[px];                        =09
  2449.     =09
  2450.     =09
  2451.     =09
  2452.         path[px+1].x -=3D halfWidth;
  2453.         path[px+1].y -=3D halfHeight;
  2454.     =09
  2455.         distanceX =3D path[px+1].x - segment.x;    =09
  2456.         distanceY =3D path[px+1].y - segment.y;    =09
  2457.     =09
  2458.         totalDistance =3D Math.sqrt( (distanceX*distanceX) + =
  2459. (distanceY*distanceY) );
  2460.     =09
  2461.     =09
  2462.         travelTime =3D Math.round(totalDistance / =
  2463. PATH_PER_TICK[segment.rate]);
  2464.     =09
  2465.     =09
  2466.         if ( distanceX > 0 )                        =09
  2467.             dx =3D Math.floor( distanceX / travelTime );=09
  2468.         else if ( distanceX < 0 )                    =09
  2469.             dx =3D Math.ceil( distanceX / travelTime );=09
  2470.         else
  2471.             dx =3D 0;
  2472.     =09
  2473.     =09
  2474.     =09
  2475.     =09
  2476.         remX =3D distanceX % travelTime;
  2477.     =09
  2478.         if ( distanceY > 0 )                        =09
  2479.             dy =3D Math.floor( distanceY / travelTime );
  2480.         else if ( distanceY < 0 )
  2481.             dy =3D Math.ceil( distanceY / travelTime );
  2482.         else
  2483.             dy =3D 0;
  2484.         remY =3D distanceY % travelTime;
  2485.         segment.number =3D px;                        =09
  2486.         segment.ticks =3D 0;
  2487.         segment.travelTime =3D travelTime;
  2488.         segment.dx =3D dx;
  2489.         segment.dy =3D dy;
  2490.         segment.remX =3D remX;
  2491.         segment.remY =3D remY;
  2492.     }
  2493.     path.numSegs =3D parseInt(pathIndex);                =09
  2494.     path.dir =3D PD_FWD;                                        =09
  2495.     return;
  2496. }
  2497. function StartPathAnimation( path )
  2498. {
  2499.     path.currentSegment =3D path[0];    =09
  2500.     path.currentSegment.ticks =3D 0;    =09
  2501.     path.cntSegs =3D 0;                                =09
  2502. =09
  2503. =09
  2504.     if ( path.dir =3D=3D PD_BACK )                            =09
  2505.     {
  2506.         for ( var ii=3D0; ii<path.numSegs; ii++ )            =09
  2507.         {
  2508.             path[ii].dx *=3D -1;
  2509.             path[ii].dy *=3D -1;
  2510.             path[ii].remX *=3D -1;
  2511.             path[ii].remY *=3D -1;
  2512.         }
  2513.         path.dir =3D PD_FWD;                                =09
  2514.     }
  2515.     StartAnimationTimer( path, PathAnimationTick );
  2516. }
  2517. function StopPathAnimation( path, fPause )
  2518. {
  2519.     return;
  2520. }
  2521. function PathAnimationTick( path )
  2522. {
  2523.     var    objPlayer =3D path.objPlayer;            =09
  2524.     var segment =3D path.currentSegment;        =09
  2525.     var    currentPosition =3D objPlayer.position;=09
  2526.     if ( ++segment.ticks <=3D segment.travelTime )    =09
  2527.     {
  2528.         newX =3D currentPosition.x + segment.dx;        =09
  2529.         if ( segment.ticks <=3D Math.abs(segment.remX) )=09
  2530.             segment.remX > 0 ? newX++ : newX--;
  2531.         newY =3D currentPosition.y + segment.dy;        =09
  2532.         if ( segment.ticks <=3D Math.abs(segment.remY) )=09
  2533.             segment.remY > 0 ? newY++ : newY--;
  2534.         currentPosition.SetPosition( newX, newY );=09
  2535.         return false;                            =09
  2536.     }
  2537. =09
  2538. =09
  2539.     if ( ++path.cntSegs < path.numSegs )
  2540.     {
  2541.     =09
  2542.         path.currentSegment =3D path[segment.number+path.dir];    =09
  2543.         path.currentSegment.ticks =3D 0;                            =09
  2544.             =09
  2545.         return false;
  2546.     }
  2547.     =09
  2548. =09
  2549.     if            ( path.edgeEffect =3D=3D PE_AGAIN )    =09
  2550.     {
  2551.     =09
  2552.         objPlayer.position.SetPosition( path[0].x, path[0].y );
  2553.     =09
  2554.         path.currentSegment =3D path[0];                =09
  2555.         path.currentSegment.ticks =3D 0;                =09
  2556.         path.cntSegs =3D 0;                            =09
  2557.         return false;                                =09
  2558.     }                        =09
  2559.     else if        ( path.edgeEffect =3D=3D PE_REV )        =09
  2560.     {
  2561.         path.dir *=3D -1;                                =09
  2562.     =09
  2563.         for ( var ii=3D0; ii<path.numSegs; ii++ )
  2564.         {
  2565.             path[ii].dx *=3D -1;
  2566.             path[ii].dy *=3D -1;
  2567.             path[ii].remX *=3D -1;
  2568.             path[ii].remY *=3D -1;
  2569.         }
  2570.         path.currentSegment.ticks =3D 0;                =09
  2571.         path.cntSegs =3D 0;                            =09
  2572.         return false;
  2573.     }
  2574.     else if        ( path.edgeEffect =3D=3D PE_EXIT )
  2575.     {
  2576.         PlayerExit( objPlayer );
  2577.         return true;
  2578.     }
  2579.     else
  2580.         return true;                                =09
  2581. }
  2582. var    GROW_PER_TICK =3D new Array(20,14,8,4,1);    =09
  2583. function Size( zoom, rate )
  2584. {
  2585.     this.zoom =3D zoom;
  2586.     this.rate =3D rate;
  2587. }
  2588. function Grows( delay )
  2589. {
  2590. =09
  2591.     this.Initialize =3D InitializeGrowAnimation;
  2592.     this.Start =3D StartGrowAnimation;
  2593.     this.Trigger =3D StartGrowAnimation;
  2594.     this.Stop =3D StopGrowAnimation;
  2595.     this.StopEverything =3D StopGrowAnimation;
  2596. =09
  2597.     this.delay =3D delay;
  2598. }
  2599. function InitializeGrowAnimation( objPlayer, grow )
  2600. {
  2601.     if ( sys =3D=3D "Netscape" )
  2602.         return;
  2603.     var    child =3D objPlayer.HTML.children[0];                    =09
  2604.     var playerType =3D GetPlayerTypeFromName( objPlayer.name );=09
  2605. =09
  2606. =09
  2607. =09
  2608.     if ( stProjState =3D=3D PS_UNINITIALIZED )
  2609.     {
  2610.         grow.realWidth =3D child.width;
  2611.         grow.realHeight =3D child.height;
  2612.     }
  2613.     if ( (playerType =3D=3D PLAYER_TEXT) || sys =3D=3D "Netscape" )=09
  2614.     {
  2615.         grow =3D null;                                        =09
  2616.         return;
  2617.     }
  2618.     grow.objPlayer =3D objPlayer;                                =09
  2619. =09
  2620.     grow.currentSegment =3D grow[0];                            =09
  2621.     grow.currentGrowth =3D grow.currentSegment.zoom;            =09
  2622. =09
  2623. =09
  2624. =09
  2625.     child.width *=3D (grow.currentSegment.zoom / 100);        =09
  2626.     child.height *=3D (grow.currentSegment.zoom / 100);
  2627. =09
  2628.     for ( var growIndex=3D0; grow[growIndex] !=3D null; growIndex++ )=09
  2629.     {
  2630.         gx =3D parseInt(growIndex);                =09
  2631.         segment =3D grow[gx];                        =09
  2632.         if ( grow[gx+1] =3D=3D null )                =09
  2633.         {
  2634.             grow.finalSegment =3D grow[gx-1];        =09
  2635.             break;                                =09
  2636.         }
  2637.     =09
  2638.         growth =3D grow[gx+1].zoom - segment.zoom;                =09
  2639.         if ( growth >=3D 0 )                                        =09
  2640.             growthFactor =3D GROW_PER_TICK[segment.rate];            =09
  2641.         else
  2642.             growthFactor =3D -(GROW_PER_TICK[segment.rate]);
  2643.     =09
  2644.         growthTicks =3D growth / growthFactor;        =09
  2645.     =09
  2646.         segment.number =3D gx;                        =09
  2647.         segment.growth =3D growth;
  2648.         segment.growthFactor =3D growthFactor;
  2649.         segment.growthTicks =3D growthTicks;
  2650.         segment.currentTicks =3D 0;
  2651.     }
  2652. }
  2653. function StartGrowAnimation( grow )
  2654. {=09
  2655.     if ( sys =3D=3D "Netscape" )
  2656.         return;
  2657.     grow.currentSegment =3D grow[0];                        =09
  2658.     grow.currentTicks =3D 0;
  2659.     StartAnimationTimer( grow, GrowAnimationTick );
  2660. }
  2661. function StopGrowAnimation( grow, fPause )
  2662. {
  2663.     return;
  2664. }
  2665. function GrowAnimationTick( grow )
  2666. {
  2667.     if ( sys =3D=3D "Netscape" )
  2668.         return true;                                    =09
  2669.     var    objPlayer =3D grow.objPlayer;                        =09
  2670.     var    child =3D objPlayer.HTML.children[0];                =09
  2671.     var segment =3D grow.currentSegment;                    =09
  2672.     grow.currentGrowth +=3D segment.growthFactor;            =09
  2673.     child.width =3D grow.realWidth*(grow.currentGrowth/100);=09
  2674.     child.height =3D grow.realHeight*(grow.currentGrowth/100);
  2675.     if ( ++grow.currentTicks <=3D segment.growthTicks )    =09
  2676.         return false;                                    =09
  2677.     if ( grow.currentSegment =3D=3D grow.finalSegment )        =09
  2678.         return true;                                    =09
  2679.     grow.currentSegment =3D grow[ segment.number+1 ];        =09
  2680.     grow.currentTicks =3D 0;
  2681.     return false;                                        =09
  2682. }
  2683. function Timer()
  2684. {
  2685.     if ( Project.tickRate =3D=3D null )        =09
  2686.         this.tickRate =3D DEFAULT_TICK_RATE;
  2687.     else
  2688.         this.tickRate =3D Project.tickRate;
  2689.     this.oneShots =3D new Array();
  2690.     this.animations =3D new Array();
  2691.     this.tickCounter =3D 0;                        =09
  2692.     this.ticksPerSecond =3D 1000 / (this.tickRate);=09
  2693.     this.timerID =3D null;
  2694.     this.StartTicking =3D StartTicking;            =09
  2695.     this.StopTicking =3D StopTicking;
  2696. =09
  2697. }
  2698. function StartTicking()
  2699. {
  2700.     if ( this.timerID =3D=3D null )
  2701.         this.timerID =3D setInterval( "TimerTick()", this.tickRate );
  2702. }
  2703. function StopTicking()
  2704. {
  2705.     if ( this.timerID !=3D null )
  2706.         clearInterval( this.timerID );
  2707.     this.timerID =3D null;
  2708. }
  2709. function TimerTick()
  2710. {
  2711.     var timerEvent;
  2712. =09
  2713.     for ( var ii=3D0; ii<tickTimer.animations.length; ii++ )    =09
  2714.     {
  2715.         if ( (timerEvent=3DtickTimer.animations[ii]) =3D=3D null )=09
  2716.             continue;                                        =09
  2717.         if ( timerEvent.callback( timerEvent.callbackObj ) =3D=3D true )=09
  2718.             tickTimer.animations[ii] =3D null;                =09
  2719.     }
  2720. =09
  2721.     if ( (++tickTimer.tickCounter % tickTimer.ticksPerSecond) =3D=3D 0 )=09
  2722.     {
  2723.     =09
  2724.         var length =3D tickTimer.oneShots.length;                =09
  2725.         for ( var ii=3D0; ii<length && (tickTimer!=3Dnull); ii++ )=09
  2726.         {
  2727.             if ( (timerEvent=3DtickTimer.oneShots[ii]) =3D=3D null )=09
  2728.                 continue;                                    =09
  2729.         =09
  2730.             if ( timerEvent.time <=3D tickTimer.tickCounter )    =09
  2731.             {
  2732.                 tickTimer.oneShots[ii] =3D null;                =09
  2733.                 timerEvent.callback( timerEvent.callbackObj );=09
  2734.             }
  2735.         }
  2736.     }
  2737.     return;
  2738. }
  2739. function StartOneShotTimer( obj, time, callback, type )
  2740. {
  2741.     var    timerIndex;                                =09
  2742.     var timerEvent =3D new Object();                =09
  2743. =09
  2744.     timerEvent.callbackObj =3D obj;                =09
  2745.     timerEvent.callback =3D callback;                =09
  2746.     timerEvent.type =3D type;                        =09
  2747. =09
  2748. =09
  2749.     timerEvent.time =3D tickTimer.tickCounter + (time * =
  2750. tickTimer.ticksPerSecond);
  2751.     for ( timerIndex=3D0; tickTimer.oneShots[timerIndex]!=3Dnull; =
  2752. timerIndex++ );=09
  2753.     tickTimer.oneShots[timerIndex] =3D timerEvent;=09
  2754.     return;
  2755. }
  2756. function StartAnimationTimer( obj, callback )
  2757. {
  2758.     var timerIndex;=20
  2759.     timerEvent =3D new Object();
  2760.     timerEvent.callbackObj =3D obj;                =09
  2761.     timerEvent.callback =3D callback;                =09
  2762.     for ( timerIndex=3D0; tickTimer.animations[timerIndex]!=3Dnull; =
  2763. timerIndex++);=09
  2764.     tickTimer.animations[timerIndex] =3D timerEvent;
  2765. }
  2766. function StopSceneTimers()
  2767. {
  2768.     for (var ii=3D0; ii<tickTimer.oneShots.length; ii++)=09
  2769.     {
  2770.         if ( tickTimer.oneShots[ii] =3D=3D null )        =09
  2771.             continue;
  2772.         if ( tickTimer.oneShots[ii].type =3D=3D TMR_SCENE )
  2773.             tickTimer.oneShots[ii] =3D null;            =09
  2774.     }
  2775. =09
  2776.     for (var ii=3D0; ii<tickTimer.animations.length; ii++)
  2777.         tickTimer.animations[ii] =3D null;
  2778. }
  2779. =09
  2780. function KillTimer()
  2781. {
  2782.     if ( tickTimer !=3D null )                    =09
  2783.     {
  2784.         window.clearTimeout( tickTimer.timerID);=09
  2785.         tickTimer =3D null;                        =09
  2786.     }
  2787. }
  2788. function SetColor(el, color)=20
  2789. {
  2790.     if ( el.style =3D=3D null )                =09
  2791.         return;
  2792. =09
  2793.     el.style.backgroundColor =3D color;    =09
  2794.     if ("Netscape"=3D=3Dsys)=20
  2795.         el.NSLayer.bgColor =3D color;        =09
  2796. }
  2797. function SetZIndex(el, zindex)=20
  2798. {
  2799.     if ( el.style =3D=3D null )                =09
  2800.         return;
  2801. =09
  2802.     el.style.zIndex =3D zindex;            =09
  2803.     if ("Netscape"=3D=3Dsys)=20
  2804.         el.NSLayer.zIndex =3D zindex        =09
  2805. }
  2806. function SetVisibility(el, val)=20
  2807. {
  2808.     if ( el.style =3D=3D null )                =09
  2809.         return;
  2810.     el.style.visibility =3D val;            =09
  2811.        =20
  2812.     if ( "Netscape"=3D=3Dsys )                =09
  2813.     {
  2814.         if        ( val =3D=3D IE_HIDDEN )
  2815.             el.NSLayer.visibility =3D NAV_HIDDEN;
  2816.         else if ( val =3D=3D IE_VISIBLE )
  2817.             el.NSLayer.visibility =3D NAV_VISIBLE;
  2818.         else if ( val =3D=3D IE_INHERIT )
  2819.             el.NSLayer.visibility =3D NAV_INHERIT;
  2820.         else
  2821.             el.NSLayer.visibility =3D "";
  2822.     }
  2823. }
  2824. function Position( obj )
  2825. {
  2826.     this.object =3D obj;                        =09
  2827.     this.x =3D obj.HTML.style.pixelLeft;        =09
  2828.     this.y =3D obj.HTML.style.pixelTop;        =09
  2829.     this.SetPosition =3D SetPosition;
  2830. }
  2831. function SetPosition( newX, newY )=20
  2832. {
  2833.     var el =3D this.object.HTML;                =09
  2834.     if ( el.style =3D=3D null )                    =09
  2835.         return;
  2836.                 =09
  2837.     el.style.pixelTop =3D newY;    =09
  2838.     el.style.pixelLeft =3D newX;
  2839.     this.x =3D newX;                            =09
  2840.     this.y =3D newY;
  2841.     if ( "Netscape"=3D=3Dsys )                    =09
  2842.     {
  2843.         el.NSLayer.top =3D parseInt( newY );
  2844.         el.NSLayer.left =3D parseInt( newX );
  2845.         el.offsetTop =3D el.NSLayer.top;
  2846.         el.offsetLeft =3D el.NSLayer.left;
  2847.     }
  2848. }
  2849. function SetContent(el, content)=20
  2850. {
  2851.     if ( el.style =3D=3D null )                    =09
  2852.         return;
  2853.     if ( "Netscape"=3D=3Dsys )                    =09
  2854.     {
  2855.         el.NSLayer.document.open();            =09
  2856.         el.NSLayer.document.write(content);    =09
  2857.         el.NSLayer.document.close();        =09
  2858.     }
  2859.     else                                    =09
  2860.         el.innerHTML=3Dcontent;
  2861. }
  2862. function SetupButtons()
  2863. {
  2864.     var rtn =3D false;                    =09
  2865.     if ( document.all.Pause !=3D null )
  2866.     {
  2867.         document.all.Pause.onclick =3D Pause;
  2868.         strPause =3D document.all.Pause.value.split( '/' );
  2869.         document.all.Pause.value =3D strPause[0];
  2870.     }
  2871.     if (document.all.Stop !=3D null )
  2872.         document.all.Stop.onclick =3D Stop;
  2873.     if ( document.all.Forward !=3D null )
  2874.         document.all.Forward.onclick =3D Forward;
  2875.     if ( document.all.Backward !=3D null )
  2876.         document.all.Backward.onclick =3D Backward;
  2877.     if ( document.all.Webpage !=3D null )
  2878.         document.all.Webpage.onclick =3D GotoWebpage;
  2879.     if ( document.all.SceneStatus !=3D null )
  2880.         formStatus =3D document.all.SceneStatus;
  2881.     if ( document.all.Start !=3D null )
  2882.     {
  2883.         document.all.Start.onclick =3D Start;
  2884.         strPlay =3D document.all.Start.value.split( '/' );
  2885.         document.all.Start.value =3D strPlay[0];
  2886.         rtn =3D true;
  2887.     }
  2888.     else
  2889.         rtn =3D false;
  2890.     if ( document.all.NavigationButtons !=3D null )
  2891.         SetVisibility( document.all.NavigationButtons, IE_VISIBLE );
  2892.     return rtn;
  2893. }
  2894. function Start()
  2895. {
  2896.     if ( stNoInput )                                    =09
  2897.         return;
  2898.     if ( stButtons =3D=3D true )                            =09
  2899.     {
  2900.         document.all.Start.value =3D strPlay[1];
  2901.         if ( document.all.Pause !=3D null )
  2902.         {
  2903.             document.all.Pause.value =3D strPause[0];
  2904.         }
  2905.     }
  2906.     if            ( (stProjState =3D=3D PS_RUNNING) || (stProjState =3D=3D =
  2907. PS_PAUSED) )=09
  2908.     {
  2909.         ProjectShutdown();
  2910.         ProjectInitialize();
  2911.     }
  2912.     else if        ( stProjState !=3D PS_INITIALIZED )    =09
  2913.         ProjectInitialize();
  2914.     ProjectStart();                                    =09
  2915. }
  2916. function Pause()
  2917. {
  2918. =09
  2919.     if ( stProjState =3D=3D PS_PAUSED )                    =09
  2920.     {
  2921.         tickTimer.StartTicking();                    =09
  2922.         if ( document.all.Pause !=3D null )
  2923.         {
  2924.             document.all.Pause.value =3D strPause[0];
  2925.         }
  2926.         stProjState =3D PS_RUNNING;
  2927.         StatusChange();                                =09
  2928.     }
  2929.     else
  2930.     {
  2931.         if ( tickTimer !=3D null )                    =09
  2932.             tickTimer.StopTicking();                =09
  2933.         if    ( stProjState !=3D PS_RUNNING )            =09
  2934.             return;
  2935.         stProjState =3D PS_PAUSED;
  2936.         if ( document.all.Pause !=3D null )
  2937.         {
  2938.             document.all.Pause.value =3D strPause[1];
  2939.         }
  2940.         StopEverythingOnScenes( true );                =09
  2941.         StatusChange();                                =09
  2942.     }
  2943. }
  2944. function Stop()
  2945. {
  2946.     if ( stNoInput )                                    =09
  2947.         return;
  2948.     location.reload();
  2949. }
  2950. function Forward()
  2951. {
  2952.     if ( stNoInput )                                    =09
  2953.         return;
  2954. =09
  2955.     if ( stProjState !=3D PS_RUNNING )
  2956.         return;
  2957.     SceneExit( currentScene );                =09
  2958. }
  2959. function Backward()
  2960. {
  2961.     if ( stNoInput )                                    =09
  2962.         return;
  2963.     var nextScene;
  2964. =09
  2965. =09
  2966. =09
  2967.     if        ( stProjState =3D=3D PS_COMPLETE )
  2968.         nextScene =3D Project.stopScene;
  2969.     else if ( stProjState !=3D PS_RUNNING )
  2970.         return;
  2971.     else
  2972.         nextScene =3D (currentScene.number =3D=3D 0) ? 0 : currentScene.number =
  2973. - 1;
  2974.     ProjectShutdown();
  2975.     ProjectInitialize();
  2976.     ProjectStart( nextScene );            =09
  2977. }
  2978. function GotoWebpage()
  2979. {
  2980.     window.open( Project.webpage);                    =09
  2981. }
  2982. function StatusChange( )
  2983. {
  2984.     var        stsPage =3D null;                =09
  2985.     var        stsState =3D null;            =09
  2986.     if        ( stProjState =3D=3D PS_UNINITIALIZED )
  2987.     {
  2988.         stsState =3D "Initializing";
  2989.         stsPage =3D ""
  2990.     }
  2991.     else if ( stProjState =3D=3D PS_INITIALIZED )
  2992.     {
  2993.         stsState =3D "Ready";
  2994.         stsPage =3D "";
  2995.     }
  2996.     else if    ( stProjState =3D=3D PS_RUNNING )
  2997.     {
  2998.         stsState =3D "Playing";
  2999.         stsPage =3D (currentScene.number+1) + " / " + nScenes;
  3000.     }
  3001.     else if    ( stProjState =3D=3D PS_PAUSED )
  3002.         stsState =3D "Paused";
  3003.     else if    ( stProjState =3D=3D PS_COMPLETE )
  3004.         stsState =3D "Complete";
  3005. =09
  3006.     if ( (formStatus !=3D null) && (stsPage !=3D null) )
  3007.         formStatus.value =3D stsPage;
  3008. =09
  3009.     if ( stsState !=3D null )
  3010.         top.status =3D stsState;=20
  3011. }
  3012. function GetSceneFromNumber( sceneNum )
  3013. {
  3014.     return sceneArray[sceneNum];    =09
  3015. }
  3016. function GetPlayerFromName( playerName )
  3017. {
  3018.     var objPlayer;
  3019. =09
  3020. =09
  3021.     if ( (currentScene) && (currentScene.Players !=3Dnull) && ((objPlayer =
  3022. =3D currentScene.Players[playerName]) !=3D null) )                                                            =09
  3023.         return objPlayer;                    =09
  3024. =09
  3025.     var objScene;
  3026.     for ( sceneName in Scenes )                    =09
  3027.     {
  3028.         objScene =3D Scenes[sceneName];
  3029.         if ( objScene.Players !=3D null )
  3030.         {
  3031.             objPlayer =3D objScene.Players[playerName];
  3032.             if ( objPlayer !=3D null )
  3033.                 return objPlayer;                    =09
  3034.         }
  3035.     }=09
  3036.         =09
  3037.     return null;                                =09
  3038. }
  3039. function GetObjectTypeFromName( nameString )
  3040. {
  3041.     var type =3D nameString.substr(0,1);    =09
  3042.     if        ( type =3D=3D NAME_SCENE )        =09
  3043.         return OBJ_SCENE;
  3044.     else if    ( type =3D=3D NAME_PLAYER )        =09
  3045.         return OBJ_PLAYER;
  3046. }
  3047. function GetPlayerTypeFromName( nameString )
  3048. {
  3049.     var type =3D nameString.substr(1,1);    =09
  3050.     if        ( type =3D=3D PLAYER_NAME_IMAGE )    =09
  3051.         return PLAYER_IMAGE;
  3052.     else if    ( type =3D=3D PLAYER_NAME_DRAW )    =09
  3053.         return PLAYER_DRAW;
  3054.     else if    ( type =3D=3D PLAYER_NAME_TEXT )    =09
  3055.         return PLAYER_TEXT;
  3056. }
  3057. function resetGifAnimation()
  3058. {
  3059.     var temp =3D document.all["img1"].src;
  3060.     document.all["img1"].src =3D temp;
  3061. }
  3062. Project =3D new Project(50, 0, 1, 2, 1, 0, =
  3063. "http://home-publishing.com/SKU/V3Pub.asp");
  3064. Scenes =3D new Object();
  3065. Scenes.Sx1 =3D new Scene( 6 );
  3066. Scenes.Sx1.entryTrans =3D new Transition( 11, 2, 0, 0 );
  3067. Scenes.Sx1.Players =3D new Object();
  3068. Scenes.Sx1.Players.PI4 =3D new Player( 0, -1 );
  3069. Scenes.Sx1.Players.PT27 =3D new Player( 1, -1 );
  3070. Scenes.Sx1.Players.PT27.Bhv =3D new Array();
  3071. Scenes.Sx1.Players.PT27.Bhv[0] =3D new Sound( 0, -1, 0, 1, "AW195", =
  3072. "cid:039f01bd6e29$cf088b00$80dd389d@a-johng.dns.microsoft.com" );
  3073. Scenes.Sx1.Players.PT27.entryTrans =3D new Transition( 101, 2, 2, 3 );
  3074. Scenes.Sx14 =3D new Scene( 4 );
  3075. Scenes.Sx14.entryTrans =3D new Transition( -1, 2, 0, 0 );
  3076. Scenes.Sx14.Players =3D new Object();
  3077. Scenes.Sx14.Players.PI17 =3D new Player( 0, -1 );
  3078. Scenes.Sx14.Players.PI19 =3D new Player( 0, -1 );
  3079. Scenes.Sx14.Players.PI19.Bhv =3D new Array();
  3080. Scenes.Sx14.Players.PI19.Bhv[0] =3D new Paths( 1, 0 );
  3081. Scenes.Sx14.Players.PI19.Bhv[0][0] =3D new Point( 626, 355, 3 );
  3082. Scenes.Sx14.Players.PI19.Bhv[0][1] =3D new Point( 514, 276, 3 );
  3083. Scenes.Sx14.Players.PI21 =3D new Player( 1, -1 );
  3084. Scenes.Sx14.Players.PI23 =3D new Player( 2, -1 );
  3085. Scenes.Sx14.Players.PI23.Bhv =3D new Array();
  3086. Scenes.Sx14.Players.PI23.Bhv[0] =3D new Sound( 0, -1, 0, 1, "AW196", =
  3087. "cid:026101bd6e26$5806dfa0$80dd389d@a-johng.dns.microsoft.com" );
  3088. Scenes.Sx14.Players.PI30 =3D new Player( 0, -1 );
  3089. Scenes.Sx14.Players.PI30.Bhv =3D new Array();
  3090. Scenes.Sx14.Players.PI30.Bhv[0] =3D new Sound( 0, -1, 0, 1, "AW197", =
  3091. "cid:026001bd6e26$3a1af620$80dd389d@a-johng.dns.microsoft.com" );
  3092. Scenes.Sx14.Players.PI38 =3D new Player( 1, -1 );
  3093. Scenes.Sx14.Players.PI48 =3D new Player( 1, -1 );
  3094. Scenes.Sx14.Players.PT58 =3D new Player( 0, -1 );
  3095. Scenes.Sx14.Players.PT58.Bhv =3D new Array();
  3096. Scenes.Sx14.Players.PT58.Bhv[0] =3D new Sound( 0, -1, 0, 1, "AW198", =
  3097. "cid:017001bd6e23$74247920$80dd389d@a-johng.dns.microsoft.com" );
  3098. Scenes.Sx14.Players.PT58.entryTrans =3D new Transition( 101, 3, 2, 3 );
  3099. Scenes.Sx14.Players.PI147 =3D new Player( 1, -1 );
  3100. Scenes.Sx14.Players.PI147.Bhv =3D new Array();
  3101. Scenes.Sx14.Players.PI147.Bhv[0] =3D new Sound( 0, -1, 0, 1, "AW196", =
  3102. "cid:026101bd6e26$5806dfa0$80dd389d@a-johng.dns.microsoft.com" );
  3103. Scenes.Sx14.Players.PI149 =3D new Player( 2, -1 );
  3104.  
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